
VIDEO GAME
Monday, April 7, 2008
Tuesday, February 26, 2008
EVALUATION CRITERIA
- One key element that I wanted to emphasize was the “user-friendliness” of the game. I for one am not technically skillful in the complex modern games of today, so I wanted to make a game that even the most basic user can enjoy.
- The technical simplicity of the game will be offset by its incredible gameplay, story, and advanced graphics in order to maintain the more sophisticated audience. This way, I can retain the best of both audiences.
- The platform that I am basing the gameplay on is from the Lord of the Rings: Return of the King game for Xbox, Playstation 2, and Gamecube. What intrigued me the most about the game was the fact that it steered away from the first person shooter genre and allowed for hand to hand combat. This factor, plus the incredible story line, is what I intend to match and hopefully excel past.
- Also, I felt that it was important to include the widest range of players because I didn’t want to exclude somebody who wanted to play the game; for instance, the Halo trilogy. That is why I designed the game to fit both Xbox 360 and Playstation 3 units.
- The technical simplicity of the game will be offset by its incredible gameplay, story, and advanced graphics in order to maintain the more sophisticated audience. This way, I can retain the best of both audiences.
- The platform that I am basing the gameplay on is from the Lord of the Rings: Return of the King game for Xbox, Playstation 2, and Gamecube. What intrigued me the most about the game was the fact that it steered away from the first person shooter genre and allowed for hand to hand combat. This factor, plus the incredible story line, is what I intend to match and hopefully excel past.
- Also, I felt that it was important to include the widest range of players because I didn’t want to exclude somebody who wanted to play the game; for instance, the Halo trilogy. That is why I designed the game to fit both Xbox 360 and Playstation 3 units.
Monday, February 4, 2008
ROBIN HOOD PRINCE OF THIEVES: THE GAME
Robin Hood the game is a third person adventure game that takes the player through the Prince of Thieves version of Robin Hood. The gaming platforms that will carry this game are XBOX 360 and Playstation 3.
TUTORIAL
The tutorial level, which is the first level of the game, begins inside of a prison in the heart of Jerusalem. There, Robin must escape his shackles and lead a band of prisoners to safety. Among these prisoners is Azeem the Muslim warrior, and Peter, Robins’ best friend throughout the crusades. This level will teach the player the various controls, commands, and actions of Robin Hood.
PRIMARY WEAPON
Robin Hood’s main weapon is his sword. The player can earn points by using various combinations. Harder combinations will yield more points. The points can earn the player increasingly harder and more deadly combinations, skills, and weapons as he/she progresses through the game. Such weapons include a better sword, better armor, and a better bow. As the player acquires more points the level of weaponry (which is located in the bottom left) increases.
SECONDARY WEAPONS
The secondary weapon, which gives Robin his advantage in battle, is his bow. His experience in the Crusades has given him the upper hand against his enemies. Once selected, the bow can fire an arrow at varying distances and speeds depending on the aim of the player and the amount of time the player holds the fire button. Arrows are limited, so the player must locate other arrows as he/she progresses through the level. 
HEALTH
LEVELS
CHARACTERS
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